In this article:
General information
What is Gridly?
Gridly is a collaborative headless CMS for multilingual games projects. It allows development, localization and management teams to work together in real time. Gridly has various plans and even a free tier.
What's the difference between Gridly and other CMS's?
Gridly is the only CMS in the market tailor-made for game developers. It has version control which allows branching datasets and experiments in isolation, user access control, and allows you to store data in 1 billion cells!
Can we integrate Gridly into the game development pipeline?
Yes. You can connect Gridly to the game using an easy to use API. For example, you can add game assets (audio, strings, etc.) to Gridly, so when you need to change anything (newly translated text for example), you don’t need to bother the dev team - all data will be sent directly to the game if desired. As a result, developers, designers, loc managers and more can all contribute to the dev pipeline.
What does “total records” mean?
It's the total number of rows in one Grid. If you have 10k rows and delete them all and then upload another 10k rows, this will count as 10k rows.
Features and work with grids
Can I upload batches of files to the grid?
Currently, you can’t upload batches of files but you can use API to manage that. We will make this feature available soon.
Can I upload several tabs from an excel file?
You can upload each tab one at a time.
Can users change their views?
We have 2 main access views: Admin (default view) and personal (access view). You can control views so that only the data you wish to share is available to certain members.
If I have 10 languages, can I create 10 views and provide a separate view to each translator?
Yes.
Will the translators be notified if the source content changes?
Source text with target language dependencies will feature a yellow highlight to denote which source text cells have changed. There is no notification as such, this functionality will follow soon.
Do you have a word count feature?
Yes.
How about TM and Glossaries (terminology) support?
We do support translation memory functionality but not glossary support at the moment. It is however included in future development plans.
Our game assets and info are confidential. Where will the data be stored?
Gridly is a cloud-based solution and we don’t offer private servers at the point. However, we protect your data in a number of ways. Normally, our staff will access your data if you need IT support. All our staff are under confidentiality agreements so we won’t reveal your data to anyone else. Find out more in our Terms of Use and Privacy Policy.
Pricing and payments
How much does Gridly cost?
Gridly pricing is project-based, not company based. Meaning, you can start for free, and pay only when your project scales up.
We recommend the essential (399 euro) or professional (699 euro) package if your project is likely to grow. Users are based on the company level. There is no limit on the number you create. If you have 10 big game projects, plan cost will be 399x10=3990 euro/month.
See the full price list here:
Is VAT included into the plan?
No, it is not.
Integrations
We currently use memoQ. Will we need to switch to Gridly instead?
No, you can still use other applications if you wish. Your call. Gridly is designed to not only manage localization but the process itself and associated data. Imagine gridly as a central hub that connects all your tools and systems. It then serves as a bridge between the loc team, developers, marketing team and any other stakeholders.
Do you integrate with Memsource?
We are in discussion with Memsource and other TMS providers at the moment. We plan to make this possible soon. When supported, when you change strings in Gridly, results will be shown in Memsource immediately. In the meantime, you can export a file from Gridly and then import to Memsource.
Can you integrate with Unity or Unreal?
Yes indeed, you can use the API functionality to integrate with Unity, Unreal or other engines. We plan however to create a specific SDK for game engines in the next couple of months.